The Autism Society Event and Education Recordings Archive

Use this site to access recordings and presentations from National Conferences

Autism Society records most keynote and concurrent sessions at their annual conferences. You can see and hear those recordings by purchasing full online access, or individual recordings.

8442 Opening Keynote: Jane McGonigal, Author of “Reality Is Broken”


Thursday, July 9, 2015: 8:40 AM-10:00 AM
Room Number: Four Seasons 1 (Colorado Convention Center)
MP3 Recorded Presentation

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More than 174 million Americans are gamers, and the average young person in the U.S. will spend ten thousand hours gaming by the age of twenty-one. World-renowned game designer Jane McGonigal, believes the reason is that video games are increasingly fulfilling genuine human needs. McGonigal discusses how we can harness the power of games to solve real-world problems and boost global happiness. Video games consistently provide exhilarating rewards, stimulating challenges and epic victories; McGonigal aims to turn gameplay into socially positive ends and reveal how we can leverage the collaborative and motivational power of games in our own lives, communities and businesses.

The recorded presentation is available for registered attendees only.

Presenter:

Jane McGonigal

Jane McGonigal is a visionary game designer and futurist, and she is harnessing the power of the Internet games in new ways to help solve some of the biggest challenges facing our world today and tomorrow. Jane McGonigal is today’s leading speaker on the engagement economy and the application of game-design to the real world. Referencing lessons learned through her work creating games for organizations such as the World Bank, the Olympic Games, the American Heart Association, the New York Public Library, and many more. Her book, Reality Is Broken: How Games Make Us Better and How They Can Change the World, is a New York Times bestseller. In this engaging, forward-thinking book, Jane makes the case that the gamer spirit — an attitude of fun, dedicated, collective problem-solving — is our greatest asset as we face the social, economic, and environmental problems of the 21st century. She argues that game designers are effectively happiness engineers, experts in making difficult tasks engaging, and that we should draw on their smarts as we frame the challenges of our time.

She is currently an advisor and affiliate researcher with the Institute for the Future in Palo Alto, California, where she served for four years as the Director of Game Research and Development. Her recent projects include Games for Healthcare initiative with IFTF and the White House as well as Paths Out Of Poverty, a crowd sourcing game by IFTF for the Rockefeller Foundation.